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Article Updated: November 05, 2009

KB Article Q04-1013

Version history for RealFlight G3

Applies To

RealFlight G3

Version History

3.50.060

NEW FEATURES:

  • RPM Sensor electronics component added to aircraft editor
  • Servo Mixer electronics component has new "Multiply Inputs" logic
  • Gear doors can be children of other gear doors
  • Support for Expansion Pack 3

FIXED BUGS:

  • Animated objects with a path-based component (e.g., roller coaster) detect collisions with their moving parts
  • Roller coaster-type objects are animated smoothly
  • Collision files that need to be regenerated on the user's disk because of content changes included in an update are always detected and recreated
  • Resting contact forces are applied when the aircraft is on an object
  • Center of gravity is calculated properly for wings after they break off
  • "Breakoff Together" advanced property for wings works consistently
  • Switching to a night-flying airport within MultiMode after entering using a daytime airport does not display numerous graphical artifacts
  • Import/Export: Imported colorschemes are immediately added to the list of available schemes
  • Import/Export: Cancelling a raw panoramic image import operation leaves no pieces behind
  • Import/Export: Some error messages are improved and/or include more information
  • Some resources (motors, rotor blades, etc.) that were previously restricted to Add-Ons and Expansion Packs are now available in RealFlight
  • VFI: Frank Noll's Elevator lesson description is correct
  • Heli Orientation Trainer: Ghost location always changes after starting a new level
  • Multiplayer: IPv6 addresses are filtered out of the list of possible addresses
  • Propeller-based and turbine engine components can be selected as the RPM component for a governor
  • Keyboard shortcuts to change wind speed, wind direction, sun inclination, and sun azimuth adhere to the Windows keyboard repeat rate and delay settings
  • Misc. user interface improvements and corrections
  • Launcher: A specific type of download error which made it possible for the online update to leave some files updated and some not, thereby corrupting the installation, is now properly detected. If the error occurs, the update process will abort as expected and leave the app in its uncorrupted pre-update state

AIRCRAFT CHANGES:

  • Albatros DVa (AO4): Tail rests normally on the ground without bouncing
  • Bell 222 (both versions): Retracts are located on the 3-position switch instead of the knob. Gear is down in normal flight mode and up in Idle Up 1 or 2
  • ElectroStreak: Tail rests normally on the ground without bouncing
  • Extra 330 (AO3): Physics and visual rudder are properly aligned, and elevator is properly trimmed
  • FlyZone SkyFly: Saving the color scheme to disk for editing is allowed
  • Lancair ES (AO5): Decreased flap-elevator mix prevents nose from dropping when flaps are deployed
  • Osprey (AO5): Overall flight behavior is improved, model is more responsive, and handling at low engine output is more realistic
  • P-6E Hawk (EP2): Flying wires are colored black
  • Schweizer: CG adjustment eliminates the tendency to pitch forward
  • Simple Flier: Location and size of ruddervators in physics corresponds more closely to the graphical mesh. Trim is also slightly improved
  • Slinger: Aircraft no longer enters unrecoverable tumble
  • WildRC's Mini IFO: Properly trimmed

3.50.044

NEW FEATURES:

  • Swashplate and flybar angles can be modified
  • Launcher: Added a tech support code to force shortcut recreation

FIXED BUGS:

  • Snap roll behavior works as expected for high values of the aircraft editor's Stall Severity setting
  • Snap roll momentum reduced to realistic level
  • Prop wash made more effective during turns
  • Helis are more responsive
  • Planes in general fly at more realistic speeds
  • Recalculated fuselage drag factor, resulting in aircraft with short, wide fuselages having higher top speeds
  • Hover trainers: Channel mapping works as expected
  • Hover trainers: Aircraft are consistently locked on the correct axis
  • Airplane Hover Trainer: Airplane consistently points straight up immediately after spawn
  • Heli Orientation Trainer: Arrow matches heli orientation while flying at night
  • Heli Orientation Trainer: Arrow displays properly for all heli angles
  • Heli Orientation Trainer: Detects overlap between user heli and ghost heli more accurately
  • Channel mapping dialog works with JR radios
  • Improved aircraft break-apart behavior
  • Wind speed/direction and sun azimuth/inclination hotkey repeat rates are now based on Windows' keyboard delay/repeat rate settings instead of being tied to frame rate
  • Streamers move when attached to movable pods without frames
  • Fuselage components are placed correctly after altering aircraft physics scale
  • Tail rotors with more than two blades display all blades properly
  • Debris from break-apart does not linger after the aircraft is reset
  • Aircraft selection dialog: Colorscheme dropdown box is disabled when only an airframe is selected
  • Chat gadget does not drop characters
  • Some gadgets now locked within screen boundaries
  • Preview images in exported G3X files display the aircraft correctly
  • LiPoly 2100 battery specs are correct
  • Misc. potential hangs and crashes eliminated
  • Misc. aircraft description errors fixed
  • Misc. property and settings descriptions improved
  • VFI descriptions: Misc. grammar and spelling errors corrected
  • Launcher: "Update to Latest Version" function works properly for versions 3.50.033 and later

AIRCRAFT CHANGES:

  • All aircraft reviewed and retrimmed by Jason Noll and John Glezellis
  • BLT Park Flyer: Breaks apart after an appropriate collision
  • F-16 (AO2): Increased braking strength
  • F-86 (ducted fan): Exhaust behaves more realistically
  • F-86 (turbine): Reduced flap deflection and flap-elevator mixing for more realistic landing
  • Heli-Max Axe CP: Rests normally without sinking into the ground
  • Impala (.30 training heli): Exhaust lines up with the muffler
  • JetRanger: Renamed from "Jet Ranger"

3.50.033

  • Night Flying: Many aircraft now support glow effects at night
  • Dynamic Sun Angle: You are now able to change the sun angle at 3D airports (not supported in PhotoFields)
  • New Airports: G3.5 includes several new PhotoField airports, including Waco Field, home of the XFC
  • New Grass Objects: On certain PhotoFields we have placed grass clumps that add an additional level of realism as the aircraft wheels roll across the terrain
  • New Aircraft: The Heli-Max Axe EZ and Heli-Max Axe CP have been added, as well as the ElectriStar, FlyZone Cessna, and SkyFly models
  • Variable Pitch Propellers: The "V-Pitch" system is now in the list of available propellers
  • Coaxial Helis: Coaxial helis, like the Axe EZ, are now supported
  • Streamers: You can now add streamers to any aircraft. You choose the color, width, and length of the streamer
  • Responsive Objects: Many objects now respond to collisions. So if you fly into a ladder at the Air Race airport, the ladder will fall over. Barrels at the "Carnival" airport can be knocked over and pushed around by aircraft as well
  • Multiplayer Collisions: You can now crash into other players when playing online
  • New particle effects: Crash into the ground at Joe's Garage and see the dust spring from the ground. Hit a tree and leaves come out the other side. The Castle airport now has a fountain. When an aircraft breaks apart, pieces come out of the broken areas
  • New Beginner Heli VFIs: Brian Bremer teaches the basics
  • New Trainers: RealFlight G3.5 adds new "trainer" features. There is a Heli Hover Trainer, Airplane Hover Trainer, and a Heli Orientation Trainer. These trainers are like mini-games that encourage you to practice your R/C skills. The Heli Orientation Trainer is very challenging and requires that you pass each level to unlock a new level
  • New Aircraft Editor Features: The menus have been reorganized and some helpful new features have been added. You may now select a component by clicking it in the wireframe display. You may now set the camera to Top, Side, or Front views with a button press. New hotkeys have been added as well. A new "Wave Generator" electronics component has been added, which can be used to flap a wing, rotate a beacon, twirl a streamer, or otherwise act as a servo would except that its input is time-based
  • Animated Airport Objects: Many objects, such as the ferris wheel and the roller coaster at the Carnival airport, are now animated
  • New Emitter Objects: You can now choose to add Sound, Fountain, and Smoke emitters to airports. We've added exhaust smoke to the truck at RealFlight Ranch and "moo" sounds to the cows at Green Valley

3.00.448 -

NEW FEATURES:

  • ElectriFly RimFire series electric motors
  • More Axi electric motors
  • More lithium polymer cells (910, 1320, and 2100 mAh)
  • More standard size heli blades (600, 680, 690, 700, 710, and 720mm)
  • Fluxomenic Hydroionic Drive and Hydroionic Cell: prototype motor and battery slated for release Summer 2056
  • Allow aircraft to spawn vertically based on their configuration
  • Disabled auto-reset after crash by default
  • Support for Expansion Pack 2

FIXED BUGS:

  • Aircraft behave more realistically while rolling and while stationary
  • Pieces of aircraft settle realistically on the ground after breaking off
  • Aircraft Editor: Reload Color Scheme menu item works again
  • Heli main rotor bark sounds and tail rotor sounds are included in recordings and multiplayer
  • Turbine driven props/rotors stop spinning after a crash
  • MultiMode: Assigns available InterLink to player instead of disconnected transmitter
  • "OK" button is disabled when VFI selection dialog first appears
  • Battleship (AO4): Invisible rocks and table on island made visible
  • Flight School: Invisible section of curb made visible
  • Lighthouse (AO3): Windmill object spins and responds to wind direction
  • Painted Canyon (AO4): Champaign Hut object always loads windsock texture successfully
  • Misc. other ground handling and breakapart fixes
  • Misc. aircraft and airport description fixes
  • Misc. airport object folder hierarchy and naming improvements
  • Launcher: Technical Support dialog displays EP1 serial number

AIRCRAFT CHANGES:

  • 1903 Wright Flyer: Motors are now a matching pair of "Wright Flyer" engines
  • Bell 222 (both variants): Physics and visual tail boom now line up properly
  • Foiler (both variants): Physics and visual canopy and tail boom components now line up properly
  • Huey: Fixed problems with Idle Up 1 mode and throttle curve
  • Ion-X (EP1): Increased number of battery cells from 5 to 10 (heli uses 2 5-cell packs)
  • Ion-X (EP1): Made rotor head more accurate, fixed a crash that could occur when blades break off
  • MX400 (EP1): Motor has a sound profile instead of just rotor noise
  • P-38 (AO3): Increased strength multiplier for wings, fuselages, and horizontal tail
  • P-47 (AO3): Left landing gear now breaks off with wing
  • Schweizer: Physics and visual paddles now line up properly
  • SkyShip: Breakoff texture added where fins attach to body
  • Sopwith Camel (Electric) (AO2): Always uses correct airfoil
  • Space Walker (both variants): Physics and visual tail gear now line up properly
  • Spritzer (4-stroke heli): Physics and visual landing skids and horizontal fins now line up properly
  • Yak-54 (With Gyro): Reduced rudder throw

3.00.430 -

NEW FEATURES:  

  • Import/Export custom 3D aircraft models generated using the KEMax toolset, available as a download from knifeedge.com
  • Import/Export other custom content, including color schemes, airports, panoramic images, etc. using new .G3X archive format
  • Manage User Files dialog to assist with managing custom content (provides built-in copy/rename/delete/export functionality)
  • Automatic reset and reset delay after breakapart
  • Improved smoke behavior when near the ground
  • New SkyShip blimp model
  • New electric engine sound profile - medium brushless with planetary gearbox
  • Folding prop, includes prop braking model and speed controller model
  • APC Slow Flyer prop
  • Changed grouping options in airport/aircraft selection dialogs, new options are easier and more intuitive
  • Changed color scheme file naming convention to be more flexible and consistent, and to facilitate sharing
  • Several advanced flight parameters, including wetted fuselage area, post stall lift and drag coefficients, lateral drag, helical airflow, prop wash characteristics, etc.
  • Top and bottom airfoil type selection for fuselage allows fuselage lift tuning
  • Mass Scaling Factor allows user to better tune aircraft that are large or have a low wingloading
  • Improved accuracy of airflow path calculations and reversed airflow model
  • Crash reporting mechanism
  • Error reporting for missing resources
  • Support for Expansion Pack 1
  • Launcher: serial numbers are excluded from tech support output by default, use checkbox to include them

FIXED BUGS:

  • Crash when selecting an aircraft from the MRU whose base vehicle was renamed or deleted
  • Crash when importing a panoramic image while in fullscreen mode
  • Multiplayer: crash when using malformed aircraft
  • Multiplayer: possible to get deadlock in Join dialog
  • Filenames longer than 128 characters cause numerous problems
  • Crash can occur if a file fails to open
  • Lift component applies lift at vehicle center of mass instead of lift component location
  • Aircraft can get caught in looping pattern around trees
  • Brakes apply force in incorrect direction, have improper effect on steering
  • Breakoff is unpredictable
  • Helicopter skids exhibit no friction after a breakapart event
  • Heli blades break off in incorrect orientation
  • Recordings do not save correct position and orientation of broken off pieces
  • Microturbulence is at 50% by default, should be 0%
  • Very high speed aircraft exhibit oscillation
  • Washout calculations for wings are incorrect
  • Wing downwash behavior needs improvement
  • Prop wash velocity and fade characteristics need improvement
  • Electric motors don't die after the prop strikes the ground
  • Prop strikes are not always detected
  • Very small forces and impulses, such as those critical for the stability of very light planes and breakoff pieces, are ignored
  • Brightness setting does not affect PhotoFields
  • Sim sometimes renders into the area vacated by an MFC dialog that has been closed, instead of rendering to the entire screen
  • "Restore Original Value" doesn't always take effect immediately
  • Torque curve editor: certain conditions cause the sim to hang
  • Torque curve editor: unreasonable resampling values are allowed
  • Torque curve editor: negative torque values are allowed
  • NavGuide parameters related to electric engines display incorrect information when using glow engines
  • Aircraft Editor: in fullscreen it's possible to cause the aircraft viewport to cover the entire screen and then crash on exit
  • Airport Editor: in certain cases, overwriting an existing airport is not allowed
  • Airport Editor: after deselecting all panes from Window menu, Reset Window Positions does not bring Pilot Preview back
  • MultiMode: Remember/Clear Aircraft Position missing from menu
  • MultiMode: Recordings should be disabled, but hotkey still activates them
  • Aqueduct airport object spelling fixed
  • Misc. other physics optimizations
  • Launcher: uninstall should clean up extraneous items installed by legacy products
  • Launcher: fails silently if unable to locate program to run, should display error message

AIRCRAFT CHANGES:

  • Renamed Classic Cruiser back to Cessna 182
  • Wright Flyer: edited to make it much easier to fly
  • Taylor Craft (AO4): main wheels now rotate on correct axis
  • Dominion 3D: tail rotor now set up correctly
  • Fixed fuel consumption rates on several turbine aircraft
  • 3D aircraft have been retuned for greater stability in high alpha
  • All aircraft have been retrimmed for hands-off flight at cruising speed
  • Adjusted incidence on "slow flyer" and trainer aircraft to provide positive pitch stability
  • Yak-54 and other 3D aircraft retuned by Team Futaba pilots John Glezellis and Sean McMurtry

KNOWN ISSUES:

  • Aircraft given numeric names cause trouble with the MRU menus and other aspects of the sim.  Avoid numeric names with all resources.
  • Helis spin unrealistically during spool up.
  • RealFlight G3 is not compatible with all video cards.  Refer to the video card compatibility list at knifeedge.com for more information.
  • After a breakapart, broken components sometimes respond unrealistically to collisions with the ground.
  • Some aircraft exhibit rolling tendencies during take off due to excessive engine torque.
  • Helis and other aircraft sometimes sink into the ground slightly due to a bug in the collision mesh code.  A restart usually clears this up.
  • Color schemes that are edited while the sim is running do not reload upon request.  Restart the sim to see your changes.
  • Color schemes saved in this version of RealFlight G3 (.430) will not work with previous versions.
  • Aircraft tuned using the advanced options found in this version of RealFlight G3 will not fly the same in previous versions.

 

3.00.410 -

NEW FEATURES:

  • PhotoField airport technology
  • New airports: Sod Farm & Grassy Flatlands (PhotoFields)
  • Default airport is now Grass Flatlands
  • Airport editor: Support for PhotoField airports (render to depth-buffer,
    cast shadows, sun halo, fixed camera)
  • Airport editor: "Drop aircraft on reset" and "Initial velocity" properties
    added to airplane spawn points
  • Airport editor: New Pilot Preview window
  • Aircraft editor: "Launch Method" property added to aircraft
  • Import raw panoramic images (Simulation->Import->Raw Panoramic Image)
  • Expanded graphics card compatibility
  • Time scale parameter in physics settings
  • Rolling resistance and friction coefficient factors added to wheels and
    surfaces
  • Camber thrust model for tires
  • Flexible helicopter landing skids
  • General improvements to ground handling & steering model
  • Converted user manual from HTML and Word formats to Adobe .PDF format
  • Initial hand-launch direction is now determined by pilot spawn orientation
    instead of wind direction
  • Automatically generate new collision files when a 3D model has changed
  • Added another servo to the smoke component to control smoke more effectively
  • "Remember aircraft position" lets you temporarily save the aircraft position
    and orientation to be used on aircraft reset
  • Show environment map on shiny breakoff parts
  • Camera behavior during events modified for "fixed camera only" airports
  • New window modes: normal (resizable), maximized normal, maximized
    full-screen (menu bar only), full-screen exclusive
  • New custom channel mapping dialog
  • Aircraft specifications moved to tab in selection dialog
  • Airport selection dialog uses panoramic previews
  • Grouping options in airport/aircraft selection dialogs
  • "Custom" folder in airport/aircraft selection dialogs
  • Redesigned multiplayer "Join" dialog
  • Controller numbering in the Select Controller menu
  • "Show pilot nametag" option on MultiMode and Event menus
  • Roll/zoom added to TrackIR view
  • E3D - Flap Mixing: added flaperon and spoileron mixing
  • Launcher: online updates can be cancelled and resumed (starting from the
    last completely downloaded file)

FIXED BUGS:

  • Eliminate texture cache (RealFlight.cmp-tcache) that is causing startup
    hangs
  • Crash sometimes occurs when all wheels are broken off before a reset
  • Collision detection/response code needs more optimization
  • Behavior of lightweight breakoff objects needs improvement
  • Loading of collision meshes needs optimization to improve load times
  • Some complex airport objects need optimized collision meshes to improve
    collision engine performance
  • Numerous fixes and optimizations for vehicle visual meshes
  • Engine handling bug for airplanes with multiple electric motors
  • Planes "jump" when a piece breaks off
  • Proximity engine performance and runway detection need improvement
  • Dirt squares and corners should be "runway" object types
  • Airplanes are sometimes identified as helicopters
  • Turbine engine sounds don't stop when engines are separated from aircraft
  • Smoke continues emitting from smoke components after breakapart
  • Engine sounds keep playing at breakoff location after breakapart
  • Some static objects have bad scaling values the first time they load
  • Attempting to change zoom level in Keep Ground In View mode affects zoom level in manual zoom mode
  • Autozoom level not persistent
  • "Look At" option combined with pivot camera mode can cause camera to pivot around incorrect aircraft
  • "Look at windsock" looks at the base of the pole, not the sock itself
  • "Look at windsock" always looks to first windsock, even when multiple windsocks are present
  • Walk mode prevents "Look at Windsock" from working correctly
  • Walk mode keys (W, A, S, D) are not functional while a VFI is playing
  • Mini-viewports can't quicklook at objects
  • Camera spring level setting is treated as incorrect data type
  • Change default wind setting for all airports (except slope soaring airports)
    to zero MPH
  • Wind Variation setting is a percentage, but constraints allow values from
    0-200
  • Crash and other bad behavior when using two G3 Controllers
  • Multiplayer host dialog accepts invalid port numbers
  • Changing shadow quality setting does not affect recordings/multiplayer
    participants that are already loaded
  • Name tags don't appear consistently for remote participants
  • Chat Gadget title is not updated after exiting the first multiplayer session
    and joining another
  • Chat Gadget text size setting has no effect
  • Clicking on a viewport in MultiMode doesn't always work
  • Aircraft editor: When saving, no warning before overwriting an existing
    custom aircraft
  • Aircraft editor: Dialog is not resizable but should be
  • Aircraft editor: No user prompt to save changes after renaming a component
    and attempting to exit
  • Aircraft editor: Under certain circumstances, two rotor heads appear
  • Aircraft editor: Creating multiple rotor components is permitted
  • Aircraft editor: Cannot delete tail boom component
  • Aircraft editor: "Display metric units" menu option not persistent
  • Aircraft editor: Bad default value for "Location in Parent" and other
    properties
  • Airport editor: Crashes when moving windsock to a new folder
  • Airport editor: Various bugs with Reset Window Position feature
  • Airport Editor: "Fit Object to View" behavior needs improvement
  • Airport editor: Read only items are not grayed out
  • Airport editor: Edit menu and context menu do not always contain the same
    functions
  • Airport editor: Following properties need improvement: sun position, sky
    color, shadows
  • Airport editor: Control objects are resizable using the hotkey, even though
    they have no scale
  • Airport editor: Set As Default should not be available for airplane and
    helicopter spawns
  • Airport editor: Misc. other bugs
  • Remove camera translations after exiting airport editor
  • Recordings continue playing in airport editor
  • Aircraft selection dialog is resizable but should not be
  • "Save Color Scheme As..." does not warn before overwriting an existing color scheme
  • Airport MRU does not include most recent airport if a new one is loaded to
    play a VFI
  • Help menu items do not appear while in MultiMode
  • Show Keyboard Commands gadget contains some unsupported hotkeys
  • Eliminate event previews
  • Events timer countdown displays tenths as hundredths
  • Sierra Nevada Cliff airport: heli cannot be seen from pilot spawn
  • Default scale is wrong for Adair Runway and Grassy Field airport objects
    (AO5)
  • Clean up airport object folder hierarchy for G2 airports
  • Sim does not respond properly if Windows monitor resolution setting is
    changed while the sim is running
  • Lighting is different in the binocular view than in the main viewport
  • Sky color needs improving for all airports
  • Forest rendering needs optimizing
  • "Brightness" setting needs to have more effect
  • Make Futaba channel mapping the default configuration for the controller
    interface
  • Remove "Flying the Obstacle Course" recording from installation directory
  • Naming problem with Rossi .90 ducted fan torque generators (missing space)
  • Missing projected scenery object does not give an error message
  • System message settings not always enforced
  • System messages should be removed when entering the airport editor
  • Kontronik motors have zero mass
  • Crash caused by certain turbine configurations
  • Control objects visible while simulation is running under certain
    circumstances
  • Sun Azimuth/Latitude/Wind parameters aren't being copied when creating a new airport
  • Sometimes VFI narrations are muted after loading several VFIs
  • Various aircraft and airport description errors
  • Misc. viewport and gadget bugs
  • Misc. spelling and grammar errors
  • Launcher: Online updates dialog is unresponsive during updates
  • Launcher: Online updates should detect incomplete files in download cache
    and react appropriately
  • Launcher: Crash occurs in certain cases after updating from an early version
    to a later version then back
  • Launcher: Improve online updates error checking and error reporting
  • Launcher: Improve online updates network compatibility (especially DirecWay satellite internet connections)
  • Launcher: Assemble information (in tech support dialog) should include
    fileread.ini, should not include airports.ini
  • Launcher: Misc. other fixes and dialog cleanup

AIRCRAFT CHANGES:

  • BLT Park Flyer: Reduced rudder throw
  • E3D: Strengthened vertical and horizontal tail
  • Extra Special: Increased tail strength
  • Ultra Sport: Added retracts
  • Yak-54: Updated description
  • Piper Cub (AO1): Removed aileron-rudder mixing and increased right thrust to 2 degrees
  • DC-3 (AO2): Removed aileron-rudder mixing and increased aileron throw
  • PT-19 (AO2): Adjusted downthrust value and engine location to improve
    takeoff behavior
  • A-10 (AO3): Added wing incidence, no longer climbs at full throttle
  • P-47 (AO3): Reduced elevator throw, increased right thrust to 3.5 degrees,
    moved CG forward
  • Sukhoi - 3D Version (AO3): Added mass to various components, increased tail strength
  • Edge 540 (AO4): Modified tail and rudder strength and mass
  • Extra 330S (AO4): Increased wing and tail strength
  • Nobler (AO4): Reduced rudder throw, removed smoke servo, set up visual
    rudder component
  • Contender (AO5): Removed smoke servo
  • Double Whammy (AO5): Removed throttle servo, renamed vertical fin component
  • Gee Bee (AO5): Added smoke to glow version, changed electric sound profile, reduced elevator throw, added right thrust
  • KingCat (AO5): Added more flap-elevator mixing to fix pitch-down problem,
    increased wing strength
  • Sea Fury (AO5): Moved CG forward, reduced elevator throw
  • Shoestring (AO5): Removed smoke servo
  • Viper (AO5): Removed smoke servo, assigned throttle servo to exhaust smoke

3.00.387 -

  • ADDED: Progress bar during collision mesh generation
  • ADDED: Factor in wheel velocity when determining ground penetration depth
  • ADDED: More descriptive warning messages when unsupported graphics cards detected
  • ADDED: In airport selection dialog, moved RealFlight G2 airports to their own folder, separate from G3 airports
  • ADDED: Support for transmitter modes 1, 3, and 4 in Radio Gadget
  • ADDED: Option to turn shadows on/off, in addition to shadow quality setting
  • ADDED: Online update size and estimated download time notification
  • ADDED: Prevent Windows 95/98/ME from switching to fullscreen mode, which caused crash
  • FIXED: Slowdown after changing airport (NVidia)
  • FIXED: Intermittent lockup on startup fixed for some cases
  • FIXED: Potential crash after receiving "You do not have this airplane..." message
  • FIXED: Bug that caused error message after G3 had been running for a number of hours
  • FIXED: Crash when too many objects are being drawn
  • FIXED: Ground handling improvements and optimizations
  • FIXED: Aircraft/objects resting on other objects (aircraft can now land on objects)
  • FIXED: Wheel camber and toe-in problems, which caused ground handling problems for aircraft with gears that are swept forward or back
  • FIXED: More "glass wall" collision problems
  • FIXED: Bouncy wheels on some airplanes
  • FIXED: Issues with helicopter fuselages penetrating ground and overly active broken-off parts
  • FIXED: Surface roughness behavior (ground is bumpier off of the runway)
  • FIXED: Screen resolution is persistent
  • FIXED: Removed non-functional Anisotropic Filtering slider. User can set this through system hardware settings (GeForce or ATI control panel)
  • FIXED: Backspace resets autozoom
  • FIXED: Look At menu in MultiMode to offer correct options for player 2
  • FIXED: Minimum/maximum field of view camera settings now work as intended
  • FIXED: Fixed crash when using Quick Look functions while in chase view
  • FIXED: No longer lists disconnected G2 interlink
  • FIXED: Moved "View Pilot Name Tags" to "View->Show" menu
  • FIXED: Double-clicking in selection dialogs
  • FIXED: Assorted other minor UI improvements
  • FIXED: Better default values for controller calibration
  • FIXED: Prevent user from entering invalid username
  • FIXED: Prevent invalid multiplayer participant count (-1)
  • FIXED: "Radio out of range" flight failure made less severe
  • FIXED: Randomized PCM lockout flight failure
  • FIXED: Wind direction in gadget always displays 0 in place of 360
  • FIXED: Inapplicable NavGuides now reset to "0"
  • FIXED: Missing engine in recordings
  • FIXED: Audio playback during recordings/VFI now enabled while in cockpit mode
  • FIXED: Switched aircraft icon colors to match airport icons
  • FIXED: Launcher's default setting for "Check for updates before starting RealFlight" is now "off"
  • FIXED: Incompatibility with non-IE web browsers when attempting to open the manual from within G3 or the Launcher (Firefox, Opera)
  • FIXED: Chase camera now starts behind aircraft
  • FIXED: Prevent control objects from being placed underground in airport editor
  • FIXED: Mountain Pass airport terrain decal appeared small the very first time that airport was loaded
  • FIXED: Island Paradise airport: windmill objects now turn, bridge is not floating in midair
  • FIXED: Most of the airplanes were modified for camber, toe-in, and minor adjustments to wheel and landing gear position/angles
  • FIXED: Corsair main gear protruding through top of wing when retracted
  • FIXED: Extra 330L missing texture
  • FIXED: Bell H-13 scale fuel tanks now detect collisions
  • FIXED: Spitfire main gear protruding through top of wing when retracted
  • FIXED: P-38 steering gear
  • FIXED: Remove retract servo from AT-6 steering gear (was incorrect)
  • ADDED: Sukhoi (AO3): added 3D version as alternate choice in aircraft selection dialog
  • FIXED: Sukhoi (AO3): reduced throws on non-3D version to make it a sport plane
  • FIXED: Big Stik (AO1): changed to .40 size engine and reduced weight accordingly to match Great Planes Bit Stik 40 kit
  • FIXED: Corsair (AO1): moved CG, reduced weight in some areas, added incidence to horizontal stab to reduce climbing tendency, and added more flaps
  • FIXED: Piper Cub (AO1): changed engine to .52 four stroke to match description; lowered wing strength to 85%
  • FIXED: T-34 (AO5): reduced elevator throw
  • FIXED: Tiger Moth (AO5): reduced elevator throw and increased aileron size and throw to tame down in pitch and give more roll authority
  • FIXED: Taylor Craft (AO4): increased elevator throw and also corrected elevator chord percentages as they were not consistent with the mesh
  • FIXED: Extra 330 (AO3): reduced rudder throw at low rate; modified cg locations and throws for greater stability; enlarged vertical stab to avoid snap rolling at near-stall alphas
  • FIXED: P-38 (AO3): removed aileron-rudder mixing; increased throws in elevator and ailerons
  • FIXED: Stinson Reliant (AO3): moved cg, lightened plane, increased size of vertical stab, adjusted throws, modified wing to reduce taper, and made other extensive changes to correct snap rolling tendencies and improve overall flight quality
  • FIXED: Dazzler (AO2); lightened aircraft; adjusted cg and throws; enlarged vertical stab size; changed propeller to lower pitch, higher diameter. Plane now flies 3D much better and rudder no longer intersects elevator
  • FIXED: Slinger: removed unused components (smoke servo, etc.)
  • FIXED: Pitts (AO4): reduced weight considerably, adjusted throws. Much easier to fly now
  • FIXED: Sopwith Camel (AO2) bug where the wrong airfoil would be used with very old versions of the AO2 disk
  • FIXED: Battleship (AO4) airport description
  • FIXED: Tail boom break-apart issues with all helis
  • FIXED: Simple Flier spins and flies up in the air sometimes after crashing
  • FIXED: P-38 (AO3) ailerons don't move
  • FIXED: P-38 (AO3) wings break off too easily
  • FIXED: Osprey (AO5) elevator doesn't move
  • FIXED: Stinson Reliant (AO3) ailerons don't move
  • FIXED: Assorted spelling, grammar, and typo errors in menus and text
  • FIXED: Tutor Cabin Trainer (AO4) rudder doesn't move
  • FIXED: Huey tail rotor moved to correct location
  • FIXED: Concept EP CG
  • FIXED: Heli servo naming inconsistencies
  • FIXED: Adjusted some heli component strength multipliers
  • FIXED: T-34 (AO5) visual landing gear problems
  • FIXED: Viewing ledge airport object is closed on the back
  • FIXED: PT-40 see-through problems related to break-apart
  • FIXED: BLT Park Flyer tail skid to improve landing behavior
  • FIXED: Fundango tail skid to improve landing behavior
  • FIXED: IFO landing gear wires to improve landing behavior
  • FIXED: Viper (AO5) landing gear wires to improve landing behavior
  • FIXED: P-47 (AO3) see-through problems related to break-apart
  • FIXED: Radio gadget, white dots on the gimbals had display glitches
  • FIXED: Giles 202 (AO3) is too easy to tip over
  • FIXED: Viper (AO5) breakapart mapping and tail skid art
  • FIXED: Ecureuil see-through problems related to break-apart
  • FIXED: Huey tail rotor blur disk
  • FIXED: Bell 222 tail rotor blur disk
  • FIXED: Dolphin pushrod alignment, white boom supports, and blur disk issues
  • ADDED: Implemented wheel inertia, so wheels will continue to spin for a few seconds after takeoff
  • ADDED: Protection against several errors that could cause invalid results (and possibly crashes) during collision calculations
  • FIXED: Optimizations to the collision system so that it is faster and uses less memory to perform its computations
  • FIXED: Improved object-to-object contact model
  • FIXED: Resetting aircraft when another aircraft is at the plane spawn causes prop strike
  • FIXED: Orientation of aircraft in airplane editor is affected by retract position when loaded
  • FIXED: Aircraft orientation in aircraft editor affected by aircraft orientation in sim world
  • FIXED: Init problem that caused helis to be unstable until reset when loaded after an airplane
  • FIXED: Gyros reset when aircraft is reset; keeps aircraft like the Osprey from tipping over sometimes immediately after reset
  • FIXED: Improved reset code so that objects rest correctly on reset
  • FIXED: Crash that occurred in some aircraft when changing propeller type to ducted fan
  • FIXED: Some potential random crashes
  • FIXED: Crash when attempting to rename a resource that is currently in use
  • FIXED: Crash when loading VFI's back to back that were created at different airports
  • FIXED: Crash that occurs when using old versions of AO1 & AO2 disks
  • FIXED: Crash that occurs when AO1 or AO2 are installed and a sound profile is selected that is also available on those disks
  • FIXED: View->Show All doesn't enable pilot nametags
  • FIXED: Changing color scheme in aircraft selection dialog for airplane currently in use causes the wrong scheme to be marked as active in the Aircraft->Select Color Scheme menu
  • FIXED: View->Show All is sometimes disabled incorrectly
  • FIXED: Save as... will allow overwrite of existing file after prompting
  • FIXED: Camera lag causes jittery view in walk mode
  • FIXED: Walk mode sometimes behaves as if mouse input was supplied when it wasn't
  • FIXED: Numerous View bugs, including zoom mode persistence, walk mode behavior issues, etc.
  • ADDED: Read-only property of rotor to aircraft editor which shows pitch values
  • ADDED: Throttle and pitch curves to the helicopters
  • ADDED: Create empty color schemes directory on user's drive if not found
  • ADDED: Allow zoom in preview window using +/- keys
  • FIXED: Flight model change to increase lateral stability during a hover
  • FIXED: Governor: editor shows armed and active, and shows correct target RPM
  • FIXED: Headspeed governor setup for helis, so that throttle input now goes to governor, which in turn is fed to actual throttle servo
  • FIXED: Improved handling and detection of illegal characters in filenames and descriptions
  • FIXED: Aircraft editor background to match other viewport backgrounds
  • FIXED: "Airframe" moves around in airport editor hierarchy when certain options are changed
  • FIXED: Custom color schemes now work for all aircraft
  • FIXED: Removed "Open as read-only" checkbox from open recordings dialog
  • FIXED: Pressing controller button while in aircraft editor makes aircraft disappear
  • FIXED: In slope soaring primer (VFI), aircraft flies through ground
  • FIXED: FM radio interference flight failure is now much more severe
  • FIXED: In NavGuides, volts and amps always displayed 0 for electric helis
  • FIXED: Problems caused by deleting files for the most recently used airport before running the sim again
  • FIXED: Launcher performs some additional cleanup during uninstall
  • FIXED: Directory removal bug (sometimes empty directories would be left behind)
  • FIXED: rotor disk scaling issues, so that now rotors disks/propellers appears the same size in recordings/multiplayer as they do on the local machine
  • FIXED: removed some unused heli mixing
3.00.377 -
  • ADDED: Progress bar during collision mesh generation
  • ADDED: Factor in wheel velocity when determining ground penetration depth
  • ADDED: More descriptive warning messages when unsupported graphics cards detected
  • ADDED: In airport selection dialog, moved RealFlight G2 airports to their own folder, separate from G3 airports
  • ADDED: Support for transmitter modes 1, 3, and 4 in Radio Gadget
  • ADDED: Option to turn shadows on/off, in addition to shadow quality setting
  • ADDED: Online update size and estimated download time notification
  • ADDED: Prevent Windows 95/98/ME from switching to fullscreen mode, which caused crash
  • FIXED: Slowdown after changing airport (NVidia)
  • FIXED: Intermittent lockup on startup fixed for some cases
  • FIXED: Potential crash after receiving "You do not have this airplane..." message
  • FIXED: Bug that caused error message after G3 had been running for a number of hours
  • FIXED: Crash when too many objects are being drawn
  • FIXED: Ground handling improvements and optimizations
  • FIXED: Aircraft/objects resting on other objects (aircraft can now land on objects)
  • FIXED: Wheel camber and toe-in problems, which caused ground handling problems for aircraft with gears that are swept forward or back
  • FIXED: More "glass wall" collision problems
  • FIXED: Bouncy wheels on some airplanes
  • FIXED: Issues with helicopter fuselages penetrating ground and overly active broken-off parts
  • FIXED: Surface roughness behavior (ground is bumpier off of the runway)
  • FIXED: Screen resolution is persistent
  • FIXED: Removed non-functional Anisotropic Filtering slider. User can set this through system hardware settings (GeForce or ATI control panel)
  • FIXED: Backspace resets autozoom
  • FIXED: Look At menu in MultiMode to offer correct options for player 2
  • FIXED: Minimum/maximum field of view camera settings now work as intended
  • FIXED: Fixed crash when using Quick Look functions while in chase view
  • FIXED: No longer lists disconnected G2 interlink
  • FIXED: Moved "View Pilot Name Tags" to "View->Show" menu
  • FIXED: Double-clicking in selection dialogs
  • FIXED: Assorted other minor UI improvements
  • FIXED: Better default values for controller calibration
  • FIXED: Prevent user from entering invalid username
  • FIXED: Prevent invalid multiplayer participant count (-1)
  • FIXED: "Radio out of range" flight failure made less severe
  • FIXED: Randomized PCM lockout flight failure
  • FIXED: Wind direction in gadget always displays 0 in place of 360
  • FIXED: Inapplicable NavGuides now reset to "0"
  • FIXED: Missing engine in recordings
  • FIXED: Audio playback during recordings/VFI now enabled while in cockpit mode
  • FIXED: Switched aircraft icon colors to match airport icons
  • FIXED: Launcher's default setting for "Check for updates before starting RealFlight" is now "off"
  • FIXED: Incompatibility with non-IE web browsers when attempting to open the manual from within G3 or the Launcher (Firefox, Opera)
  • FIXED: Chase camera now starts behind aircraft
  • FIXED: Prevent control objects from being placed underground in airport editor
  • FIXED: Mountain Pass airport terrain decal appeared small the very first time that airport was loaded
  • FIXED: Island Paradise airport: windmill objects now turn, bridge is not floating in midair
  • FIXED: Most of the airplanes were modified for camber, toe-in, and minor adjustments to wheel and landing gear position/angles
  • FIXED: Corsair main gear protruding through top of wing when retracted
  • FIXED: Extra 330L missing texture
  • FIXED: Bell H-13 scale fuel tanks now detect collisions
  • FIXED: Spitfire main gear protruding through top of wing when retracted
  • FIXED: P-38 steering gear
  • FIXED: Remove retract servo from AT-6 steering gear (was incorrect)
3.00.366 -
  • Initial helicopter release
3.00.329 -
  • FIXED: GeForce4 bugs (one only shows up with old drivers)
  • FIXED: Windows 98 compatibility bug
  • Changed default mode to windowed instead of fullscreen for GeForce2 cards
3.00.313 -
  • Initial release version




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