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Article Updated: November 05, 2009

KB Article Q09-1006

Version history for RealFlight G4

Applies To

RealFlight G4

Version History

4.50.050

CHANGES:
Multiplayer: Voice chat connections are more reliable
Multiplayer: Voice chat mic indicator light is more reliable for speech originating on the same computer
Multiplayer: Fixed some potential crashes
Test Microphone dialog's indicator light works
Test Microphone dialog's instructions warn when simulation sounds are muted
Airport Editor: Fixed a potential crash

 

4.50.048

CHANGES:
Heading hold gyro gain works as expected, allows gyro to function in rate mode only
Aircraft Editor: Added adjustable tail rotor blade weight (advanced option)
Aircraft Editor: Added adjustable visual hub and blade connector component weight (advanced option)
Aircraft Editor: Added adjustable aerodynamic frontal drag factor for wheels (advanced option)
Aircraft Editor: Resolution of units displayed increases for very light component weights
Airport Editor: Choosing "Save As..." after creating a new airport correctly saves the new airport
Multiplayer: User is notified if connection to directory server is lost
Propellers have more thrust and more drag when turning at very low RPM
Improved support for long custom colorscheme names
Improved electric motor calculations for very small motors
Fixed specs for ElectriFly Ammo GPMG5215 electric motor
Variometer gadget displays tenths of meters when metric units are selected
Quick Select menu's MRU mode always lists aircraft in ascending alphabetical order
Submerging a turbine engine kills it
Max speed underwater is more realistic
Particle velocity never increases after impact with the terrain
Added support for Expansion Pack 6

AIRCRAFT:
AeroCat (EP2): Removed unused electronics component
AH-64 Apache (EP5): Fixed improperly named fuselage component
Big Stik Float Plane: Struts break off properly
F-22 (EP2): Leading edge flaps behave properly after breakapart
F5D Pylon Racer (EP1): Fixed improperly named aileron servo
Fundango: Airplane rests normally on the runway
Fun Force P-51 (EP2): Fixed improperly named aileron servo
Fun Force Zero (EP2): Fixed improperly named aileron servo
Furion 450: Physics and graphical meshes are properly aligned
Griffin Combat VTOL (EP3): Removed unused electronics component
Harrier: Corrected slight physics and graphical mesh misalignment on wing support wheels
Heli-Max Kinetic 50 (EP3): Removed unused electronics component (both variants)
KEtana (Glow) (EP2): Fixed improperly named aileron servo
Lawnmower (EP1): Fuselage does not sink into ground after breakapart
Maelstrom Marauder (EP5): Removed unused electronics components
Nieuport 28C-1 (EP1): Fixed aircraft description errors
P-6E Hawk (EP2): Fixed improperly named aileron servo
PT-17 Stearman (EP2): Fixed improperly named aileron servo
PT-40: Physics and graphical meshes are more closely aligned, visual engine is no longer part of the fuselage
Python Biplane (EP4): Fixed excessive smoke
Republic RC-3 Seabee (EP5): Fixed improperly named retracts servo
RF-97 Sailplane (EP5): Fixed improperly named retracts servo
Schweizer (both variants): Fixed tail rotor graphical issue
Super Sportster Float Plane: Struts break off properly
Synergy N9 (EP5): Centered trim settings
Top Flite Beech Staggerwing (EP3): Aircraft description now includes instructions for enabling/disabling smoke
Top Flite Cessna 310 (EP3): Removed unused electronics components
Ultrafly Radix (EP2): Fixed improperly named aileron servo
WildRC's Mini IFO: Tweaks to setup and flight characteristics
X-29 (EP1): Removed unused electronics component, added expo on some channels

AIRPORTS:
Alpine Meadow: Default wind direction is correct
Gold Country Aeromodeler Park: Airport object/terrain material types set to better values
Sub Base (EP5): Helis spawn on platform properly

 

4.50.047

CHANGES:
Multiplayer: Eliminated bleedthrough between separate sessions
Multiplayer: Made connection process more stringent to prevent improperly configured users from adversely affecting sessions for everyone else
Multiplayer: Eliminated "cloning" (duplicate instances of self in a session)
Multiplayer: Numerous voice chat fixes
Multiplayer: mpKick console command accepts an IP address in lieu of a name
Multiplayer: Crash sounds and blade sounds are muted for a player who is being ignored
Multiplayer: Many other improvements
Fixed numerous crash bugs based on automated crash logs submitted by users
Normal maps are turned off in this build for all users regardless of prior setting; they can be reenabled in the settings dialog
Import/Export: selecting Cancel from the file conflict dialog does not prevent subsequent new import operations
Chaff particles account for wind resistance
Helis are more stable while at rest on top of objects
Untitled airports are not added to the MRU list
Trainers: Throttle stick flashes in the Welcome dialog when it does not meet that trainer's startup requirements
Aircraft preview generation zooms the camera farther out for larger aircraft so they will fit in the preview image
Alt-F4 exits the sim even if a trainer is running
Radio gadget shows control movements while in hand launch mode
Basic tab completion added to console
Quick look camera mode applies as long as key is held and ends when key is released
Misc. UI improvements
Misc. aircraft and airport description improvements

AIRCRAFT:
Dolphin: Fixed canopy collision mesh
Douglas A-4 Skyhawk (EP5): Left landing gear strut breaks off with wing
Great Planes 38% Extra (EP5): Seam where canopy joins fuselage does not cast a jagged shadow
Ion-X (EP1): Electric heli does not need a governor
RAH-66 Comanche (EP3): Reduced tendency to pitch up during forward flight
RAH-66 Comanche (EP3): Removed unused electronics components
Seawind: Left flap is properly aligned with wing
Seawind: Reintroduced missing servos in art
Simple Flier: Fixed incorrect servo setup
Skyship: Engine pods are fully enclosed by the collision mesh
Synergy N9 (EP5): Aileron Servo electronics component is spelled correctly

AIRPORTS:
Alpline Meadow: depth buffers are not rendered
Buena Vista: some aircraft spawns have more descriptive names
Joe's Garage: full scale AT-6 wing does not penetrate building wall

Helis spawn tail-in at following airports:
College Park (EP4)
Obstacle Course 5 (EP4)
Superstition Airpark (EP5)
Tarmac (EP4)

Default wind direction is now correct at the following airports:
Great Planes E-Fest (EP2)
Practice Field (EP1)

 

4.50.036

CHANGES:
Added support for Intel's GMA series of integrated graphics adapters
Unsupported graphics cards cause a descriptive, user-friendly error message instead of a DirectX error
Improved caching of crash sounds for better collision performance (partial fix; further improvements are planned)
New warning message displayed for helicopters with unsupported skid component pivot points
Helis with invalid skid component pivots have their skids locked in place to prevent unreliable physics response (bouncing/jittering) while at rest
Normal and specular maps are included for custom airport objects that are packaged with an exported airport
Multiplayer: new "player sync" feature provides better reliability when hosting or joining a session
Multiplayer: host ignores error conditions that only affect clients establishing a connection
Multiplayer: connections are only allowed between compatible versions
Multiplayer: only the host can change airports via the airport QuickSelect menu
Improved handling of imported airports based on a scene the user doesn't have
Wind speed is displayed in kilometers per hour (KPH) when metric units are selected
Radio gadget always appears on screen when opened
Variometer gadget displays altitude above sea level ("ASL") correctly
Undo/Redo hot keys work regardless of which airport editor pane has focus
Numerous minor aircraft and airport art fixes
Numerous minor aircraft setup fixes (unused servo components removed, etc.)
Fixed several multiplayer gadget bugs
Fixed several UI bugs in the airport and aircraft editors
Fixed several issues with the QuickLook features
Added Spanish translation (selectable via Settings dialog)

 

4.50.025

FIXED BUGS:
Fixed a crash bug related to collisions
Splash sounds do not cause a crash when too many other sounds are playing simultaneously
Fixed two potential crash bugs related to a large number of sounds playing simultaneously
The heli rotor speed governor allows a faster spoolup for some throttle curves, and is more consistent on resets
Electronics components and servos reset properly when the aircraft is reset
Smoke servos do not get stuck on
Quick Select airport selection gadget tab is disabled during multiplayer
Disabling normal maps reduces the amount of RAM used
Helicopter rotor blades take their strength modifier into account when determining when to break off
Aircraft parts that break off are affected by the wind
Scrape sounds stop playing when the airport is changed
KEX Import Wizard does a better job auto-detecting the type of object being imported
Imported windsock objects display properly
Pylon Racing event ends after being completed successfully in single player mode

AIRCRAFT CHANGES:
Albatros DVa: G4.5 version overrides the Albatros in Add-Ons 4 if AO4 is installed
Dominion 3D: Headspeed governor's Idle Up 1 RPM is lower than Idle Up 2
Furion 450: Flight mode selection switch behavior is consistent with other helis
Griffin Combat VTOL (EP3): spawns at airplane spawns instead of helicopter spawns
Harrier: G4.5 version overrides the Harrier in Add-Ons 4 if AO4 is installed
Yak 54 (all variants): Airplanes break apart as expected after a forceful crash

 

4.50.021 - Initial release of G4.5

AIRCRAFT:
- All G4.5 aircraft now improved with greater detail
- Redone: Finch
- Redone: Schweizer
- Redone: Fundango
- Redone: Huey
- Redone: WattNot
- New Airplane: Harrier
- New Airplane: Albatros DVa
- New Airplane: AR-6 Endeavor
- New Airplane: ElectriFly Edge 540T
- New Airplane: FlyZone Beechcraft Staggerwing
- New Airplane: FlyZone Diablo Ducted Fan Sport
- New Airplane: FlyZone Diablo Ducted Fan Trainer
- New Airplane: FlyZone SkyFly 2
- New Airplane: Gee Bee R-2
- New Airplane: Great Planes Yak-54 Foamy
- New Airplane: Schneider Cup Racer
- New Heli: Furion 450
- New Heli: Heli-Max Axe 400 3D EP RTF
- New Heli: Schweizer Float Heli
- New Color Scheme: Jason Noll Extra 300L

AIRPORTS:
- New PhotoField: Gold Country Aeromodeler Park
- New PhotoField: Santa Clara County Model Aircraft Skypark

COLLISION:
- Better heli collisions in general. Blade disks can now penetrate the ground slightly, which allows users to recover from brief collisions with the ground
- New Material system assigns a material type to every collidable surface. This material governs particles, friction, sounds, and other characteristics, which makes the collisions sound, look, and feel more realistic
- Collision response is more accurate

CONSOLE:
- New commands to enable/disable rendering features
- showMeTheMoney command: lets you see how much RealFlight saves you when you crash
- timeStamp command
- New checkKex command allows custom content creators to check their work

EDITORS:
- New "Apply to All" feature makes it easier to make a change to all components
- Cut/Copy/Paste support added
- Undo/Redo added

FLIGHT MODEL:
- New "Difficulty" setting allows users to choose between Beginner, Intermediate (the default), and Advanced
- New Engines added
- Flybarless heli support
- New gyro code
- New head speed governor code
- New engine torque code, stall code, and other important improvements available in "Advanced" mode for airplanes
- New rotor drag code and other improvements available in "Advanced" mode for helis

GROUND HANDLING:
- Much improved ground handling in general
- Better brake code
- Support for different gear types
- Heli skids now flex realistically
- Aircraft now sink into grass

IMPORT/EXPORT:
- New import wizard makes it much easier to import items
- Users can now import custom airport objects
- Normal/Spec map support

LOCALIZATION:
- French translation added
- Italian translation added

MULTIPLAYER:
- Voice Chat
- Ingore Player
- Mute Player
- Simpler to set up and works with most routers without having to open up ports, etc.
- Improved code for spawning players (reduces bottlenecks near the spawn point)
- New multiplayer gadget

QUICKSELECT:

- More scalable for users with large numbers of custom items
- Graphical aircraft and airport selection dialogs allow use of these features without leaving full screen.

RENDERING:
- Normal Maps and Specular Maps add tremendous detail to aircraft, objects, and terrain
- Depth of Field
- Airport Objects show (static) reflections
- Improved shadows
- Better vsync code makes the sim look smoother when this feature is enabled
- Better blade disc and propeller blur effect
- Better rendering of semi-transparent objects, like smoke and clouds
- Trees and clouds now show some movement even at zero wind, by popular request

SOUNDS:
- Servos now make sounds, and their sound depends on their type
- Scrapes, dings, and bumps
- Gear and wheel
- Prop and blade strikes

TRAINERS:
- New Heli Autorotation Trainer
- Added "Welcome" and "Get Ready" Dialogs to improve usability

VFIs:
- New Jason Noll VFIs

 

4.00.054

CHANGES:
Added Italian translation (selectable via Settings dialog)
RPM Sensor: symmetry labels in Component for RPM dropdown box are correct for non-symmetrical components
RealFlight Airliner (EP5) is listed under the correct airframe in the aircraft selection dialog

 

4.00.052

CHANGES:
(Changes marked with an asterisk are new in .052 vs. .051)
*Added support for Expansion Pack 5
Added support for repackaged RealFlight Add-Ons Volumes
Shadow calculation no longer causes intermittent crash
Certain graphics cards that do not meet minimum requirements cause the sim to display a message and exit normally instead of crashing
Aircraft Editor: Setting wing component weight to 0 is allowed (fixes crash)
Aircraft Editor: Streamer components are selectable in the Visual Mesh tree (fixes crash)
*Changing the aircraft selection dialog's grouping setting with no aircraft selected does not crash the sim
Multi-file EA/AV import finishes processing and renaming all .rfvehicle files
Multi-file import properly imports .TGAs after a file conflict occurs and the user selects "Do not import" and checks "Apply to all files"
Multi-file import processes all files properly after the user chooses to import some of the files that have a conflict and not others
Variometer: Switching between metric and SI units while the gadget is active works as expected (fixes crash)
Variometer: Tone is muted correctly after turning gadget off and back on while sound is disabled
Variometer: Tone plays properly after changing airports while it is below the cutoff (e.g., the plane is in a steep dive)
Variometer: Tone is now disabled along with the gadget in the various trainers
Application volume setting persists between sessions
Radio gadget trim tabs honor the radio gadget mode setting
Hand launched aircraft remain in hand when the landing gear is cycled
Blur disks work properly for heli mechanics that are mounted on a movable pod
Heli-Max Axe EZ spawns on top of the dock at Lake Douglas
Picklist properties display the correct default value instead of mirroring the currently selected value
Product version is always reported correctly in About dialog and in exported .RFX files
All references to current RealFlight generation say "G4"
Launcher: Online updates to previous versions that require deleting a .DCK now clean up the associated .ADJ (fixes crash)
Launcher: Single version of serial number entry dialog no longer crashes on Windows 2000

Default wind direction is now correct at the following airports:
Air Race Stadium
Carnival
Evergreen Airport
Grass Flatlands (Night)
Obstacle Course
Obstacle Course (Night)
Waco Field
Obstacle Course 2 (EP1)
USAF Museum Outside (EP1)
Obstacle Course 3 (EP2)

 

4.00.051

CHANGES:
Added support for repackaged RealFlight Add-Ons Volumes
Shadow calculation no longer causes intermittent crash
Certain graphics cards that do not meet minimum requirements cause the sim to display a message and exit normally instead of crashing
Aircraft Editor: Setting wing component weight to 0 is allowed (fixes crash)
Aircraft Editor: Streamer components are selectable in the Visual Mesh tree (fixes crash)
Multi-file EA/AV import finishes processing and renaming all .rfvehicle files
Multi-file import properly imports .TGAs after a file conflict occurs and the user selects "Do not import" and checks "Apply to all files"
Multi-file import processes all files properly after the user chooses to import some of the files that have a conflict and not others
Variometer: Switching between metric and SI units while the gadget is active works as expected (fixes crash)
Variometer: Tone is muted correctly after turning gadget off and back on while sound is disabled
Variometer: Tone plays properly after changing airports while it is below the cutoff (e.g., the plane is in a steep dive)
Variometer: Tone is now disabled along with the gadget in the various trainers
Application volume setting persists between sessions
Radio gadget trim tabs honor the radio gadget mode setting
Hand launched aircraft remain in hand when the landing gear is cycled
Blur disks work properly for heli mechanics that are mounted on a movable pod
Heli-Max Axe EZ spawns on top of the dock at Lake Douglas
Picklist properties display the correct default value instead of mirroring the currently selected value
Product version is always reported correctly in About dialog and in exported .RFX files
All references to current RealFlight generation say "G4"
Launcher: Online updates to previous versions that require deleting a .DCK now clean up the associated .ADJ (fixes crash)
Launcher: Single version of serial number entry dialog no longer crashes on Windows 2000

Default wind direction is now correct at the following airports:
Air Race Stadium
Carnival
Evergreen Airport
Grass Flatlands (Night)
Obstacle Course
Obstacle Course (Night)
Waco Field
Obstacle Course 2 (EP1)
USAF Museum Outside (EP1)
Obstacle Course 3 (EP2)

 

4.00.035

CHANGES:
Added support for Intel 900 series integrated graphics chipsets
Helis rest normally on ground
Helis with wheels remain stationary after reset
Multi-file import now supports very large numbers of files
Aircraft imported from .G3X files are converted to behave like they did in G3 with regard to switch behavior
Aircraft imported from .G3X files will display their colorscheme properly (if one exists)
Heli blades are always positioned at the proper angle after crash and reset
Heli flybar weights are scaled properly when broken off
Opening the console will not cause a crash regardless of main app window size
Heli physics quality setting defaults to Highest instead of High
Setting descriptions no longer reference G3

 


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